Jumpers
Overview
A jumper represents a link to an element of the same project. Jumpers allow the connection of two elements that are either far from each other or in different boards.
The element a jumper links to is called target element.
Examples
Jumpers offer great flexibility and help with workflow optimisation, as they allow breaking down a project in multiple boards. For example:
- Break down your plot in sequences or scenes, placing each of them on a different board.
- Separate locations from their scenes or actions, placing the latter on different boards.

- Give the player the choice to restart, by linking your ending elements to the starting one.

- Create a loop, where an element connects to itself e.g. incrementing a variable's value with each visit.

Creating jumpers
There are 2 ways to create a jumper:
- Right click on an empty workspace area and select Create jumper.
or:
- Drag and drop the New jumper icon
, from the workspace's bottom left corner to a empty area of the board.
Both these ways create an empty jumper. For a jumper to work, you must of course assign it a target element.
Assigning a jumper target
To assign a target element to a jumper you can do it an couple of ways:
1) Via copy/paste:
- Copy a single element (e.g. via Ctr+C)
- Select a jumper
- Press Ctr+Shift+V
2) Via the left sidebar:
- Go to the Boards list on the sidebar.
- Find the board where the target element is.
- Expand the board by clicking on the drop-down arrow next to its icon.
- Find the target element by its name.
- Drag and drop the element into the empty jumper.
{primary} A shortcut: by dragging an element from the Boards list into an empty area of the board, you create a jumper and assign its target at the same time.
Changing a jumper target
To change a jumper's target element, drag and drop another elementĀ from the Boards list into the jumper.
Deleting jumpers
To delete a jumper, either:
- Select it and press Delete or Backspace.
or:
- Right click on it and select Delete from the menu.