Jumpers


Overview

A jumper represents a link to an element of the same project. Jumpers allow the connection of two elements that are either far from each other or in different boards.

The element a jumper links to is called target element.

Examples

Jumpers offer great flexibility and help with workflow optimisation, as they allow breaking down a project in multiple boards. For example:

  • Break down your plot in sequences or scenes, placing each of them on a different board.
  • Separate locations from their scenes or actions, placing the latter on different boards.

  • Give the player the choice to restart, by linking your ending elements to the starting one.

  • Create a loop, where an element connects to itself e.g. incrementing a variable's value with each visit.

Creating jumpers

There are 2 ways to create a jumper:

  • Right click on an empty workspace area and select Create jumper.

or:

  • Drag and drop the New jumper icon , from the workspace's bottom left corner to a empty area of the board.

Both these ways create an empty jumper. For a jumper to work, you must of course assign it a target element.

Assigning a jumper target

To assign a target element to a jumper:

  • Go to the Boards list on the sidebar.
  • Find the board where the target element is.
  • Expand the board by clicking on the drop-down arrow next to its icon.
  • Find the target element by its name.
  • Drag and drop the element into the empty jumper.

{primary} A shortcut: by dragging an element from the Boards list into an empty area of the board, you create a jumper and assign its target at the same time.

Changing a jumper target

To change a jumper's target element, drag and drop another elementĀ from the Boards list into the jumper.

Deleting jumpers

To delete a jumper, either:

  • Select it and press Delete or Backspace.

or:

  • Right click on it and select Delete from the menu.